2025-2026 Undergraduate Catalog

HNRS 245 Psychology of Gaming

Video games are sometimes see as a waste of time, but they can be an engaging learning tool. Students will explore readings about how games engage players, group dynamics, online communication, motivation, and gaming addiction. Both the potential positives and negatives of video games will be explored. The class format will primarily feature group discussion of assigned reading. 

Credits

1

Offered

Fall, odd years

Student Learning Outcomes

  1. Students will be able to identify how games impact learning and other aspects of daily life
  2. Students will be able to identify how games are impacted by psychology and other disciplines
  3. Students will be able to critically analyze readings